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Adventure Map Spells

Description


This mod adds 24 adventure map spells. Check a GitHub link for more details.Air SpellsAccuracy: All creatures receive +5/10/15% Damage when attacking at range until the end of the day.Clarity: All creatures receive mind spell immunity until the end of the day/day/week.Darkness: Creates a 1/2/3 tile radius of shroud for non-allied players with hero movement until the end of the day.Divine Spirit: All creatures receive +1/2/3 Morale until the end of the day.Fleet Foot: Gain +200/300/400 max movement points in next day.Power of Haste: All creatures receive +1/2/3 Speed until the end of the day.Earth SpellsDead Luck: Reduces maximum Luck in combat to +2/+1/negates positive until the end of the day.Death Call: Increases Necromancy skill by 10/15/20% until the end of the day.Dwarven Luck: All creatures receive +1/2/3 Luck until the end of the day.Herald of Death: Reduces maximum Morale in combat to +2/+1/negates positive until the end of the day.Hold Ground: Creatures receive +3/6/9 Defense when defending in combat until the end of the day.Power of Stone: Creatures ignore 5/10/15% of enemy Attack until the end of the day.Fire SpellsDemonic Power: Creatures receive +5/10/15% Damage until the end of the day.Raise Demons: Necromancy raises Demons/Horned Demons/Horned Demons until the end of the day/day/week.Shattering Strike: Creatures' attacks ignore 5/10/15% of enemy Defense until the end of the day.Water SpellsBenediction: Cast all spells at Basic/Advanced/Expert proficiency until the end of the day.Channel Power: Gain +5/10/15% spell damage until the end of the day.Seafaring: Removes the boarding and unboarding penalties of ships until the end of the day/day/week.Whirlpool Protection: Protects the army from whirlpools until the end of the day/day/week.Global SpellsArcane Protection: Creatures receive +5/10/15% spell damage reduction until the end of the day.Empathy: Nullifies the Morale penalty of mixing good and neutral units until the end of the day/day/week.Griffin Eye: See 1/2/3 square further into the shroud until the end of the day.Magic Cushion: Creatures receive +5/10/15% magical resistance until the end of the day.Negotiations: Reduces the cost of surrendering by -10/20/30% until the end of the day.

Version

1.5

Author

Heroes III Modding Community, Aphra, SpiritOfRebellion

Contact

https://discord.gg/chBT42V

Repository

View mod on GitHub

Screenshots

Submods

Adventure Map Spells

Water Magic Spells

Whirlpool Protection

Spells

Name Description Schools Image
Whirlpool Protection {Whirlpool Protection}

Protects the army from whirlpools until the end of the day.
water

Channel Power

Spells

Name Description Schools Image
Channel Power {Channel Power}

Gain +5% spell damage until the end of the day.
water

Seafaring

Spells

Name Description Schools Image
Seafaring {Seafaring}

Removes the boarding and unboarding penalties of ships until the end of the day.
water

Benediction

Spells

Name Description Schools Image
Benediction {Benediction}

Cast all spells at Basic proficiency until the end of the day.
water

Any Magic Spells

Griffin Eye

Spells

Name Description Schools Image
Griffin Eye {Griffin Eye}

See 1 square further into the shroud until the end of the day.
air, earth, fire, water

Negotiations

Spells

Name Description Schools Image
Negotiations {Negotiations}

Reduces the cost of surrendering by -10% until the end of the day.
air, earth, fire, water

Arcane Protection

Spells

Name Description Schools Image
Arcane Protection {Arcane Protection}

Creatures receive +5% spell damage reduction until the end of the day.
air, earth, fire, water

Magic Cushion

Spells

Name Description Schools Image
Magic Cushion {Magic Cushion}

Creatures receive +5% magical resistance until the end of the day.
air, earth, fire, water

Empathy

Spells

Name Description Schools Image
Empathy {Empathy}

Nullifies the Morale penalty of mixing good and neutral units until the end of the day.
air, earth, fire, water

Air Magic Spells

Fleet Foot

Spells

Name Description Schools Image
Fleet Foot {Fleet Foot}

Gain +200 max movement points in next day.
air

Darkness

Spells

Name Description Schools Image
Darkness {Darkness}

Creates a 1 tile radius of shroud for non-allied players with hero movement until the end of the day.
air

Power of Haste

Spells

Name Description Schools Image
Power Of Haste {Power Of Haste}

All creatures receive +1 Speed until the end of the day.
air

Divine Spirit

Spells

Name Description Schools Image
Divine Spirit {Divine Spirit}

All creatures receive +1 Morale until the end of the day.
air

Clarity

Spells

Name Description Schools Image
Clarity {Basic Clarity}

All creatures receive mind spell immunity until the end of the day.
air

Accuracy

Spells

Name Description Schools Image
Accuracy {Accuracy}

All creatures receive +5% Damage when attacking at range until the end of the day.
air

Earth Magic Spells

Hold Ground

Spells

Name Description Schools Image
Hold Ground {Hold Ground}

Creatures receive +3 Defense when defending in combat until the end of the day.
earth

Death Call

Spells

Name Description Schools Image
Death Call {Dead Call}

Increases Necromancy skill by 10% until the end of the day.
earth

Dwarven Luck

Spells

Name Description Schools Image
Dwarven Luck {Dwarven Luck}

All creatures receive +1 Luck until the end of the day.
earth

Dead Luck

Spells

Name Description Schools Image
Dead Luck {Dead Luck}

Reduces maximum Luck in combat to +2 until the end of the day.
earth

Power of Stone

Spells

Name Description Schools Image
Power Of Stone {Power Of Stone}

Creatures ignore 5% of enemy Attack until the end of the day.
earth

Herald of Death

Spells

Name Description Schools Image
Herald Of Death {Herald Of Death}

Reduces maximum Morale in combat to +2 until the end of the day.
earth

Fire Magic Spells

Raise Demons

Spells

Name Description Schools Image
Raise Demons {Raise Demons}

Necromancy raises Demons until the end of the day.
fire

Demonic Power

Spells

Name Description Schools Image
Demonic Power {Demonic Power}

Creatures receive +5% Damage until the end of the day.
fire

Shattering Strike

Spells

Name Description Schools Image
Shattering Strike {Shattering Strike}

Creatures' attacks ignore 5% of enemy Defense until the end of the day.
fire